Anguna for Gameboy Advance

Bugs

To submit bugs, email me at nathantolbert at gmail dot com. Please check the list below of known bugs before sending them to me, and make sure you have the newest version of Anguna

Known Bugs

  • Scrolling glitch -- Occasionally a few tiles don't get redrawn correctly while scrolling
  • Lifebar inconsistancy -- When your life bar is almost empty, it gets slightly inconsistantly spaced
  • HUD garbled after beating game
  • Dark rooms can occasionally obscure your inventory -- haven't been able to reproduce. If anyone can send me a save that has this, that would be wonderful
  • Gamecube player issues -- Anguna will not run properly on VBA for gamecube

Fixed bugs

0.94
-fixed room in prison dungeon where you could walk off the top of the screen using boots
-fixed issue with exiting overworld areas diagonally didn't transition to next area
-removed tree with missing trunk from overworld
-fixed random pixel palette swapping in main menu when you toggle between new game/continue
-added collision at south end of large river, to avoid walking off edge of world
-enemy database now clears when new game selected
0.93
-Subscreen/map/enemy database shows last one shown, not always item subscreen
-Desert dungeon willow-o-wisp not always stuck in wall
0.92
-A few water tile collision fixes
-Unlinked buggy connection between a particular life powerup and a boulder
0.91
-Fixed problem with percentage complete display
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All content created by Nathan Tolbert and Chris Hildenbrand.
Email: nathantolbert at gmail