Play Anguna In Your Browser
Anguna is a homebrew game for Gameboy Advance and Nintendo DS (and hopefully soon Atari 2600!) created by Nathan Tolbert, featuring art by Chris Hildenbrand (SpriteAttack).
It is a short but exciting action-adventure game, reminiscent of the original Legend of Zelda.
- 5 dungeons and a large overworld to explore
- Multiple weapons and items including: a sword, bow & arrows, bear traps, dynamite, lantern, magic boots, and more
- Many hidden rooms, secrets, and powerups
- Lots of interesting enemies and boss monsters
DS & GBA Versions
Anguna is available for both Nintendo DS and GBA. The DS version is the same as the Gameboy Advance with the following changes:
- The bottom screen is used for inventory, enemy info, map, etc
- New title menu graphics
- Miscellaneous bug fixes, minor map tweaks, etc
For those who will be playing Anguna on an emulator, I still recommend the GBA version, as the quality of GBA emulators is better than DS emulators.
To play Anguna on your DS, download AngunaDS
, and write it to a DS flashable card (such as an R4 or M3).
Anguna is available as a free download. To play it, you will either need to play it on a gameboy advance or Nintendo DS emulator, such as Visual Boy Advance, or write it to a writable gameboy or DS cartridge.
Alternatively, you can download a windows installer from here which includes everything you need to play the GBA version of Anguna on windows.
I used to be able to provide physical copies of GBA cartridges, but I am currently unable to find suppliers of blank cartridges, so I am currently not able to. You might soon be able to purchase carts from Piko Interactive,
a company that hopes to make cartridges available, as well as release a port for Super Nintendo!
Anguna Tips, Strategies, and getting started
Anguna is an older-style adventure game, which encourages exploration, and doesn't hold your hand and tell you where to go at every step of the way. For those who would like some help with playing Anguna:
A few people have asked about porting Anguna to other systems. Here's the status below:
- GBA: The original Anguna, finished in early 2008
- DS: Thanks to hardware donations from Tim Dudek and Electrobee, this was finished in December 2008
- iPhone: I started this, but stopped partway through. Half from boredom, half from frustration with Apple's strict development policies
- Genesis: I'm been giving some advice to a fellow who was interested in porting to Genesis. Hopefully it will happen eventually!
- Super NES: This being worked on by folks from Piko Interactive. It's relatively far along, but I haven't heard any news for a while. They have a video of the progress on youtube.
- Atari 2600: I'm currently working on this for fun. It will have to be greatly simplified, but it's quite interesting! You can follow the progress on my development blog.
If anyone is interested in porting Anguna themselves to another system, I'd be more than happy to provide help, code, graphics and level resources, etc. Just send me an email.
To submit a bug report, please email me.